Redesigning the website for a non-profit sports organization serving Muslim women in the GTA
Mouvit Muslimah is a non-profit sports organization that serves Muslim females in the Greater Toronto Area. As a non-profit organization in its early stages (founded in April, 2022), their resources are limited which has impacted the time and capabilities that they can dedicate to creating a user-friendly website. As an individual who is in the target demographic of this organization, I took interest in redesigning Mouvit’s website for self-practice.
Users of Mouvit Muslimah have a hard time finding information they would need to sign up to sports leagues. Because Mouvit prioritizes Instagram over their website to communicate with their audience - using posts and stories - users spend a long time gathering information they would need to sign up. This leaves users frustrated and leads to lower conversion rates from website visits.
Competitive Analysis Current Website Audit
User Interviews
Stakeholder Interview
Affinity Mapping
POVs and HMWs
Informed Brainstorming
Personas
User flows
Sitemap
Low and Mid Fidelity Wireframes
High Fidelity Designs
Interactive Prototype
Usability Test
Feedback Prioritization
Iterations
Find out what current members/interested members of Mouvit Muslimah would like to see on the website to encourage engagement with organizational activities
To begin, I completed a SWOT analysis on competitor websites to start building a picture of user needs and to understand how to gain a competitive advantage.
I found that:
After completing market research and having these examples at the back of my mind, I audited the current Mouvit website. I made note of glaring information architecture issues that stood to me at a first glance. This allowed me to build my assumptions and hypotheses about changes that can be made to the website design that would improve usability. Ofcourse, I needed to validate these ideas with my user research.
With these assumptions and hypotheses in mind, I interviewed 5 users between the ages 19-24 who were either interested in Mouvit or have signed up to one of their sports leagues, which was one of the most valuable parts of my design process.
1. Users have a hard time finding information they would need to sign up to sports leagues
"It’s easier to get information about leagues from friends that have participated in them in the past."
2. Instagram is not an effective medium to communicate program information
“There was an opportunity for coaching basketball that I was interested in and missed. Posts can be easily missed on Instagram, and the same information is not found on the website.”
While it’s critical to keep the users at the forefront of my designs, I wanted to ensure that the business goals aligned with the user goals. The owner of Mouvit is a mutual friend, so I was able to set up a call to discuss business goals, website goals and key performance indicators. I shared some of the information I learned from users (pre-analysis) and she provided me with valuable business insights.
With my preliminary research in hand, I created an affinity map with 7 themes that uncovered deeper insights into user needs specifically pertaining to the Mouvit website. This was a key step in achieving my research goal. From these insights I came up with a list of suggestions for the website redesign to get a head start on brainstorming.
To take my insights a step further and highlight the needs of Mouvit users, I created POV statements and brainstormed several HMW questions so as to not limit myself to a single solution at this stage. This allowed me to empathize with the users as well as continue brainstorming solutions from the information I synthesized.
Being able to access program information easily is one of the most important priorities for users interested in Mouvit
Users need information on the website to be well structured, easy to follow and to be detailed
As a user I want to be able to find the information that I need without having to put in extra effort to sort through content to find it
How might we organize information on the website about sports leagues in a way that is easy to digest and prioritizes critical details?
How might we improve the way in which users are currently accessing relevant information about sports programs?
How might we avoid having unanswered questions that would encourage sign ups?
I used the HMW statements as the basis for brainstorming solutions. I put a 30 minute time limit for my ideas to flow so as to not get carried away and spend too much time on this part of the process.
To better guide my design decisions and keep Mouvit users at the forefront of my designs, I created two personas based on my interviewees. I focused on the user needs that would be met by the organization itself, while keeping in mind how those needs can potentially be solved through the website. Whenever I was unsure of a decision to make, I referred to the personas to see what they thought. This made the implications of my design decisions feel real and ensured that I was solving a problem for the user.
Keeping in mind my personas’ primary need of being able to find information in a well structured and detailed manner as well as the need of feeling confident about their decision to join Mouvit, I mapped out the “Happy Path” with 3 key features in mind:
This helped me define the key screens I should design and test for which saved me some time when I began wireframing.
The sitemap I built went through a couple of iterations. I was unsure how to depict the current leagues i.e. whether to list them out or just combine them under a “Current Programs” page. After deliberating with my mentor and embodying my personas thought processes, I decided to list them out as well as have a Current Programs page.
Taking my persona’s goals and the user flow into account, I began creating low fidelity wireframes for my mobile-first design. I used Figma to create my low-fi wireframes to help map out the core functionalities I would need on key screens in my design.
For my mid fidelity wireframes, I gathered content from the existing website and generated missing content that would be used on the key screens that I was designing. This way when I moved to high fidelity wireframes, I would be able to focus on the visual design rather than the content. Thinking back to my personas, the key entry points in which they would be accessing the website were based on mobile interactions such as Instagram stories and text messages between friends. Because of that, I felt that it was best to continue with the mobile-first approach for my responsive website designs ensuring a seamless navigation experience that prioritizes essential information only.
After presenting my mid-fi designs for feedback from my mentor, I decided that I was ready to move onto hi-fi designs.
After identifying the primary interactions and content my personas would be looking for on the Mouvit website, I began applying my visual design choices to my wireframes. Below is the first iteration of both my desktop and mobile designs.
I conferred with my mentor and peers at DesignLab and applied changes to my designs based on their feedback and my user goals before polishing them for testing. Below are the iterations I made for the mobile screens. I also made changes to the desktop screens.
Changed the “spotlight” section to a “hear from our athletes section” because users are more likely to want to read a testimonial by a former sports league participant rather than read about a sports figure, increasing the credibility of the organization and the confidence of the user to sign up
The white text on the black background was too harsh on the eyes based on feedback from my mentor and peers, so I opted for a softer orange (staying in line with the brand colors) and black text, increasing readability and improving visual aesthetic
I explored moving the icons to the top, however this would require the user to adjust to a different layout than what was used on a different page, interfering with the overall cohesiveness of the design
Because the program page is text heavy and includes lots of information to read through I added the “jump to registration” button to allow users to access the sign up option quicker and avoid missing it at the end of the page, I also changed the font weight to match the rest of the pages
Now it was time to put my designs to the test. I wanted to validate my design decisions and ensure that the website pain points I identified were resolved through my designs. To reiterate, the key pain points I identified were the inability to find information about sports leagues in an efficient, time saving way and feeling confident about their decision to join Mouvit. To do so, I identified hot spots and connected key screens to create a working prototype.
I tested my designs in an in person moderated setting with 5 users, 4 of which I had interviewed, and one new user. I instructed the users to approach the website as someone who has seen a marketing post on Instagram and is considering signing up for the soccer league. I asked users to complete the testing phase on a mobile prototype as the key entry point for the website is through Instagram.
Based on the 5 usability tests I conducted, I mapped out the feedback into what worked, what should be changed in the next iteration, what questions were asked and ideas for general improvement.
Since I was in a time crunch with the project deadline being at the end of the week, I had to prioritize which changes to work on. I used the feedback grid to guide me on which changes were of high priority i.e. how many users commented on this change? how much time is this change going to take?
After prioritizing which iterations to work on, I spent 4 more hours making changes to my designs before submitting them to my mentor for feedback.
1. Added breadcrumbs to allow users to trace back their steps on the website, added an H1 to all pages, improved the UI of the progress bar by filling completed to pages to give users accurate feedback about their progress in the sign up form
2. Changed the color of the subtitles and the style of the form fields to improve visual hierarchy and to highlight the active state of the form fields
3. Changed the "Cancel" button to a "Back" button to allow users to reverse their actions as they go through the form and changed the button color so that it is not confused with an inactive state
1. Changed card title location to be embedded in the card so that all the card information appears associated avoiding user confusion about the relationship between information on the page
2. Reduced the amount of information available at a glance to improve the scannability of the page and to reduce the overall card size
3. Removed the register button because users are unlikely to register for a sport at this point in the flow (without learning more) and removed card drop shadow to indicate that the button is the only clickable component in the card
After making the aforementioned changes to my mobile designs I also received feedback on my desktop designs, and polished both versions to deliver a working mobile and desktop prototype and complete my responsive website project.
While I completed this project for self-practice, some of the success metrics I would pay attention to measure how my designs improved the user problem at hand would be:
While the stakeholders did not use my designs this time around because our timelines did not align, I hope I can work with them in the future to apply the user insights I gained from this project to the future iterations of their website.
Going through this process allowed me to see first hand the different skill sets required to be a UX designer, for example, knowledge of marketing is something I found myself needing when designing for the landing page, I needed to know how I can best convey the mission behind Mouvit through imagery and slogan building.
This was my first time conducting an in person usability test, I was able to make an increased number of observations of my users by opting for this approach.
Thank you for reading!